Pengembangan Game Horror Berbasis Augmented Reality Untuk Mendeteksi Pola Interaksi Berdasarkan Struktur Lingkungan

Sadesi, Yahya Wiryateja (2025) Pengembangan Game Horror Berbasis Augmented Reality Untuk Mendeteksi Pola Interaksi Berdasarkan Struktur Lingkungan. Bachelor thesis, Institut Teknologi Kalimantan.

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Abstract

Penelitian ini mengembangkan sebuah game horror berbasis teknologi Augmented Reality (AR) dengan pendekatan markerless menggunakan AR Foundation dan Unity. Game ini dirancang untuk mendeteksi struktur lingkungan nyata fitur plane detection dan raycasting, guna menciptakan interaksi berbasis lingkungan yang kontekstual. Pemain diarahkan untuk menemukan dan memotret objek hantu yang muncul berdasarkan probabilitas tertentu, dengan sistem skor. Implementasi juga mencakup efek jumpscare, visual dan audio, serta pengaturan cooldown antar kemunculan objek untuk menjaga ritme permainan. Evaluasi dilakukan melalui metode System Usability Scale (SUS) untuk mengukur kenyamanan dan pengalaman pengguna terhadap fitur-fitur AR yang disediakan. Berdasarkan hasil evaluasi sistem memperoleh skor rata rata sebesar 79 yang tergolong dalam kategori baik dan menunjukkan bahwa sebagian besar pengguna merasa nyaman dan terlibat saat memainkan game ini.

Item Type: Thesis (Bachelor)
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
T Technology > TR Photography
Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4050 Electronic information resources
Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4450 Databases
Divisions: Jurusan Matematika dan Teknologi Informasi > Informatika
Depositing User: Yahya Wiryateja Sadesi
Date Deposited: 11 Jul 2025 00:03
Last Modified: 11 Jul 2025 00:03
URI: http://repository.itk.ac.id/id/eprint/23814

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